1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8
3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn5-l6
4. k2-k4 .. Nc6-d8 .. d13-d11 .. Nn10-l9
5. k4-k5 .. Qb7-c6
Qc6!!
The trick is all about getting tempo on the Knight and attack green's weak spot. But it simply doesn't work and doesn't allow R/Y to checkmate green, so it isn't a good idea. Knight also jumps to j5 which is uncomfortable for Red.
You only push k4-k5 after King's Knight is developed!
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