Wednesday, 8 January 2020

The Mighty Sac in Queen's Attack [4 Knights Defence] gambit in TEAM

The following move order of Q's Attack 4N def:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7



Red here plays the natural 6.Nf3 and blue's gambits a pawn to activate bishop and the rook by playing d10 and at the same time attacking Q



Yellow accepts it and green usually does the same gambit with red rejecting it to go to Qe9 from where it can pressure blue's King. Not suspecting anything, blue develops his rook on Ra10 to also attack the queen


This is where The Mighty Sac comes with QxRa10!. After that R/Y team will be at least a rook up for the entire game, as I show what will happen after the sacrifice. Now best move that green can do is Nxk4, but red can simply remove the defender of the blue's rook that was captured - QxNc9!!



Blue now have a couple options - to take the red's Q, QxN, Ka7, but all of them are losing!
I'll show you a couple variations:

Game1:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qb7-b8 .. Bf14xBa9 .. Qm8-k6
10. Bh2xc7 .. Qb8xBa9 .. Qa10xQa9+ .. Qk6-f6
11. Nf3-e5 .. Ka8-b7 .. Qa9-b8+ .. Qf6xNe5

12. Bc7xQe5 .. Kb7-c6

Blue accepting Q, followed by a very strong e12 to thread checkmate, green comes out with Q to help green and sacrifice the queen to avoid checkmate. Completely winning for R/Y!



Game2:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Qm8-k10
9. Ni3xNk4
(9.. Rk1xNk4 .. Qb7xg12+ .. h13xQg12 .. Qk10xQa10 )  .. Qb7xg12+ .. h13xQg12 .. Qk10xQa10

And R/Y have 3minor pieces and a rook for queen



Game3:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qb7-b8 .. Bf14xBa9 .. Nj2xh3+
10. g2xNh3 .. Qb8xBa9 .. Qa10xQa9+ .. Qm8xh3
11. Bf1xQh3 .. Ka8xQa9

Green sacs the Q to stop devastation on blue, R/Y are two minor pieces and a rook up



Game4:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qb7-b8 .. Bf14xBa9 .. Nj2xh3+
10. g2xNh3 .. Qb8xBa9 .. Qa10xQa9+ .. Bn6-j2
11. Bh2xc7 .. Ka8-b7 .. Qa9-b8+ .. Bj2xNi3+
12. Kg1-h1 .. Kb7-c6 .. Qb8xb6+ .. Qm8xh3+

13. Bf1xQh3 .. Kc6-d5 .. Qb6-d6+

With and unavoidable checkmate with pawn d3!



Game5:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qb7-b8 .. Bf14xBa9 .. Nk7-j5
10. Bh2xc7 .. Qb8xBa9 .. Qa10xQa9+ .. Nj2xh3+

11. g2xNh3 .. Ka8-b7 .. Qa9-b8+

Blue is getting checkmates with Ne5 or Nd4



Game6:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. Qb7xNf3 .. Qa10xBa9+ .. Nk4xj2+
9. Kh1-g1 .. Ka8xQa9 .. e13-e12+ .. Nj2xh3+

10. g2xNh3 .. Ka9-a8 .. Bf14-a9

Here blue avoids to take red's Q and instead captures his N on f3. B/G realizes that it doesn't work due to similar e12!!. The checkmate here is unavoidable again. Only thing green can do is to give up the knight with check, but after that, wherever blue's King goes he gets checkmated with the next move. here blue plays Ka7 followed by yellow's Ba9!!



Game7:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. Qb7xNf3 ( .. Ka8-a7 .. Qa10xBa9+ .. Nk4xj2+
9. Kh1-g1 .. Qb7-a8 .. Qa9xQa8+ .. Nj2xh3+
10. g2xNh3 .. Ka7xQa8 .. h13-h11 .. Bn6-j2
11. Qc9-a11+ .. Ka8-b7 .. g12-g11+ .. Bj2xRk1
12. Qa11xBa6+ .. Kb7-c6 .. Nf12-e10 .. Bk1xNi3
13. Qa6xRa4 )  .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qf3xf2+ .. Qa10xBa9+ .. Nj2xh3+
10. Kg1-h1 .. Ka8-b7 .. Qa9xb8+ .. Nh3-j2+
11. Kh1-i1 .. Kb7-c6 .. Qb8-a8+ .. Nj2-i4+
12. Ki1-h1 .. Nd8-b7 .. Qa8-e8+ .. Ni4-j2+
13. Kh1-i1 .. Kc6-c5 .. Qe8-h5+ .. Nj2-i4+
14. Ki1-h1 .. Kc5-c6 .. Qh5-e8+

R/Y are much better in this variation despite red's position. You can take the sacrificed N by i-pawn too



There are a few more variations that can occur, but with all of them R/Y should be able to win!

Monday, 6 January 2020

SICK Opening Trap in TEAM

This trap is pretty common and can be both seen in SICK Opening.
The trap starts, after Red's respond d4 to restrict Blue's Q movement and also close the diagonal. Blue activates his Q on Qb6. And yellow play a blunder move Bh12??. Green just takes yellow's pawn Qn8xi13. Red activates the Q on Qi3 and at the same time defends yellow's Q after he captures.
Blue takes that bishop, this way B/G are a piece up.





After that there is one more thing to notice that yellow must capture the Q, otherwise he gets checkmated.
Then green opens up dark-square bishop diagonal to thread checkmate on yellow with either l7 or k7 (I personally prefer k7, as it doesn't block light-square's bishop diagonal soon). And again.. Red has to play Qi11 or Qm7+. Worth noticing that Qn8+ unfortunately doesn't work here, as blue simply checkmates yellow on f14.



Full PGN:
[Variant "Teams"]
[RuleVariants "EnPassant"]
[CurrentMove "13-2-3"]

1. h2-h3 .. b6-d6 .. g13-g12 .. m9-l9
2. d2-d4 .. Qa7-b6 .. Bf14-h12 .. Qn8xi13
3. Qg1-i3 .. Qb6xBh12 .. Qh14xQi13 .. m7-k7 ( .. m7-l7 )
4. Qi3-i11
(4.. Qi3-m7+ .. Qh12xQi13 .. Nj14-i12 .. Bn6xQm7 )
(4.. Qi3-n8+ .. Qh12-f14+ .. # )  .. Qh12xQi13 .. Nj14-i12 .. Bn6xQi11

SICK Opening in TEAM

"Sicilian-Caro-Kann" Opening aka. SICK is generally used for B/G and it usually arrises with the following move order: 1. h2-h3 .. b6-d6 .. g13-g12 .. m9-l9



Like in Queen's Attack, R/Y open up Q and B path, while B/G just a Q to target Queen's pawns and make Queens moving out a bit harder, with main exception, that Green only opens up by pushing the pawn once, so it can defend the King from light-square Bishop or Queen, as Green is more varnuable, than Blue is