The Classical Opening starts as follows:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
Lately I have found out a very good way to play as for R/Y that B/G almost stays paralized with their Queens and pieces in camp. The novelty starts with Red's 2.. d2-d4. At first side this looks like this move is doing nothing, but it stops Blue with going with the flang attack himself, and also in many variations it prevents Blue from kicking Queen's Knight that protects Red from checks, and also stops Blue from playing c6 in case Queen is out. Yellow of course does the same on his side.
When your opponents bring their King's Knight, you should immidiately respond with another flang pawn to avoid him from jumping and also prepares your Knight to jump into the game.
Apart from Queen's Attack, R/Y slowly builds up a solid position with attacking potential.
Final position of the mainline should look like this:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. d13-d11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Nj14-i12 .. m11-k11
In my opinion i12 is also worth trying not running into opponents flang attack. In near future Yellow can pin the pawn with green's Rook, with Queen.
Some other variations
Game 1 (Don't play d11):
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. k13-k11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 ..
And Yellow can't foolishly play d11 due to the checkmate thread.
Game 2 (The most critical respond from blue):
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. k13-k11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Nj14-i12 .. Nn5-l6
4. k2-k4 .. Nc9-e10 ..
Blue brings his Knight to the more active square from where he will give check to the yellow's King.
Game 3 (How to deal with it):
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. k13-k11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Nj14-i12 .. Nn5-l6
4. k2-k4 .. Nc9-e10 .. d13-d11 .. Qm8xNi12
5. Qg1-j4 .. Ne10-f12+ .. Ne14xNf12 .. Qi12xh13
6. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13+ ..
And the material is even, but R/Y has some activity.
Game 4 (How to deal with 2nd Knight jump):
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. k13-k11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Nj14-i12 .. Nn5-l6
4. k2-k4 .. Nc9-d11 .. e13-e12 .. Qm8xNi12
5. Qg1-j4 .. Nd11-e13+ .. Bf14xNe13 .. Qi12xh13+
6. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13 ..
After Nd11 Yellow must immidiately respond with e12, otherwise he will get crushed very soon. e12 in this case is a good respond for yellow.
Game 5 (When Red decides to grab green's King's Knight):
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. k13-k11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Nj14-i12 .. Nn5-l6
4. k2-k4 .. Nc9-d11 .. e13-e12 .. Qm8xNi12
5. Qg1xNl6 .. Nd11-c9 .. j13xQi12 .. m5xQl6
Blue can reatreat his Knight, yellow takes Queen towards the center, opening the file for his Rook and the diagonal for the bishop. Green does the same. The material is equel. Yellow has an open bishop with two diagonals, and his Queen can come up actively placed very soon.
Blue brings his Knight to the more active square from where he will give check to the yellow's King.
Game 3 (How to deal with it):
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. k13-k11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Nj14-i12 .. Nn5-l6
4. k2-k4 .. Nc9-e10 .. d13-d11 .. Qm8xNi12
5. Qg1-j4 .. Ne10-f12+ .. Ne14xNf12 .. Qi12xh13
6. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13+ ..
And the material is even, but R/Y has some activity.
Game 4 (How to deal with 2nd Knight jump):
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. k13-k11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Nj14-i12 .. Nn5-l6
4. k2-k4 .. Nc9-d11 .. e13-e12 .. Qm8xNi12
5. Qg1-j4 .. Nd11-e13+ .. Bf14xNe13 .. Qi12xh13+
6. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13 ..
After Nd11 Yellow must immidiately respond with e12, otherwise he will get crushed very soon. e12 in this case is a good respond for yellow.
Game 5 (When Red decides to grab green's King's Knight):
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. d2-d4 .. Qa7-b7 .. k13-k11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Nj14-i12 .. Nn5-l6
4. k2-k4 .. Nc9-d11 .. e13-e12 .. Qm8xNi12
5. Qg1xNl6 .. Nd11-c9 .. j13xQi12 .. m5xQl6
Blue can reatreat his Knight, yellow takes Queen towards the center, opening the file for his Rook and the diagonal for the bishop. Green does the same. The material is equel. Yellow has an open bishop with two diagonals, and his Queen can come up actively placed very soon.
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