Thursday, 23 November 2017

King's Pawn Game variations in TEAM

The opening starts as follows:
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7


1st (Mainline):
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Qg1xQn8+ .. Qa7xQh14+ .. Kg14xQh14 .. Kn7xQn8
3. Bi1xBa9 .. Ka8xBa9 .. Bf14xBn6 ..

Yellow wins green's bishop in this line. Now green's best move is 3. .. .. .. Nn5-m7 and green is forced to take the Knight, otherwise if he takes the pawn on m5 green's Rook is getting active. So another words R/Y stays with a Knight up, which should be quite enough to win the game with an active play.

Final position:
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Qg1xQn8+ .. Qa7xQh14+ .. Kg14xQh14 .. Kn7xQn8
3. Bi1xBa9 .. Ka8xBa9 .. Bf14xBn6 .. Nn5-m7
4. e2-e3 .. Na10-c9 .. Bn6xNm7 .. Kn8xBm7


2nd (Drawish line):
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Bi1xBa9 .. Qa7xQh14+ .. Kg14xQh14 .. Qn8xQg1+
3. Kh1xQg1 .. Ka8xBa9 .. Bf14xBn6 .. Kn7xBn6

When Red decides to take blue's bishop instead of green's Queen. The material is equel and position stands symmetrical.

3rd (Other trades):
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Bi1xBa9 .. Qa7xQh14+ .. Kg14xQh14 .. Bn6xBf14
3. Qg1xQn8+ .. Ka8xBa9 .. Ne14-f12 .. Kn7xQn8
4. Nj1-i3 .. b11-d11 .. Rd14xBf14 ..

In this case both sides are equel with material.

4th (Fool's Mate):
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Bi1xBa9 .. Ka8xBa9 .. Qh14xQa7+ .. Qn8xQg1#

When blue foolishly takes red's bishop.



Those accidents may happen in other move orders, expecially the Fool's Mate.

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