Wednesday, 8 January 2020

The Mighty Sac in Queen's Attack [4 Knights Defence] gambit in TEAM

The following move order of Q's Attack 4N def:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7



Red here plays the natural 6.Nf3 and blue's gambits a pawn to activate bishop and the rook by playing d10 and at the same time attacking Q



Yellow accepts it and green usually does the same gambit with red rejecting it to go to Qe9 from where it can pressure blue's King. Not suspecting anything, blue develops his rook on Ra10 to also attack the queen


This is where The Mighty Sac comes with QxRa10!. After that R/Y team will be at least a rook up for the entire game, as I show what will happen after the sacrifice. Now best move that green can do is Nxk4, but red can simply remove the defender of the blue's rook that was captured - QxNc9!!



Blue now have a couple options - to take the red's Q, QxN, Ka7, but all of them are losing!
I'll show you a couple variations:

Game1:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qb7-b8 .. Bf14xBa9 .. Qm8-k6
10. Bh2xc7 .. Qb8xBa9 .. Qa10xQa9+ .. Qk6-f6
11. Nf3-e5 .. Ka8-b7 .. Qa9-b8+ .. Qf6xNe5

12. Bc7xQe5 .. Kb7-c6

Blue accepting Q, followed by a very strong e12 to thread checkmate, green comes out with Q to help green and sacrifice the queen to avoid checkmate. Completely winning for R/Y!



Game2:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Qm8-k10
9. Ni3xNk4
(9.. Rk1xNk4 .. Qb7xg12+ .. h13xQg12 .. Qk10xQa10 )  .. Qb7xg12+ .. h13xQg12 .. Qk10xQa10

And R/Y have 3minor pieces and a rook for queen



Game3:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qb7-b8 .. Bf14xBa9 .. Nj2xh3+
10. g2xNh3 .. Qb8xBa9 .. Qa10xQa9+ .. Qm8xh3
11. Bf1xQh3 .. Ka8xQa9

Green sacs the Q to stop devastation on blue, R/Y are two minor pieces and a rook up



Game4:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qb7-b8 .. Bf14xBa9 .. Nj2xh3+
10. g2xNh3 .. Qb8xBa9 .. Qa10xQa9+ .. Bn6-j2
11. Bh2xc7 .. Ka8-b7 .. Qa9-b8+ .. Bj2xNi3+
12. Kg1-h1 .. Kb7-c6 .. Qb8xb6+ .. Qm8xh3+

13. Bf1xQh3 .. Kc6-d5 .. Qb6-d6+

With and unavoidable checkmate with pawn d3!



Game5:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. b8xQc9 .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qb7-b8 .. Bf14xBa9 .. Nk7-j5
10. Bh2xc7 .. Qb8xBa9 .. Qa10xQa9+ .. Nj2xh3+

11. g2xNh3 .. Ka8-b7 .. Qa9-b8+

Blue is getting checkmates with Ne5 or Nd4



Game6:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. Qb7xNf3 .. Qa10xBa9+ .. Nk4xj2+
9. Kh1-g1 .. Ka8xQa9 .. e13-e12+ .. Nj2xh3+

10. g2xNh3 .. Ka9-a8 .. Bf14-a9

Here blue avoids to take red's Q and instead captures his N on f3. B/G realizes that it doesn't work due to similar e12!!. The checkmate here is unavoidable again. Only thing green can do is to give up the knight with check, but after that, wherever blue's King goes he gets checkmated with the next move. here blue plays Ka7 followed by yellow's Ba9!!



Game7:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m5-k5
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Nl6xk4
8. Qe9xNc9 .. Qb7xNf3 ( .. Ka8-a7 .. Qa10xBa9+ .. Nk4xj2+
9. Kh1-g1 .. Qb7-a8 .. Qa9xQa8+ .. Nj2xh3+
10. g2xNh3 .. Ka7xQa8 .. h13-h11 .. Bn6-j2
11. Qc9-a11+ .. Ka8-b7 .. g12-g11+ .. Bj2xRk1
12. Qa11xBa6+ .. Kb7-c6 .. Nf12-e10 .. Bk1xNi3
13. Qa6xRa4 )  .. e13-e12 .. Nk4xj2+
9. Kh1-g1 .. Qf3xf2+ .. Qa10xBa9+ .. Nj2xh3+
10. Kg1-h1 .. Ka8-b7 .. Qa9xb8+ .. Nh3-j2+
11. Kh1-i1 .. Kb7-c6 .. Qb8-a8+ .. Nj2-i4+
12. Ki1-h1 .. Nd8-b7 .. Qa8-e8+ .. Ni4-j2+
13. Kh1-i1 .. Kc6-c5 .. Qe8-h5+ .. Nj2-i4+
14. Ki1-h1 .. Kc5-c6 .. Qh5-e8+

R/Y are much better in this variation despite red's position. You can take the sacrificed N by i-pawn too



There are a few more variations that can occur, but with all of them R/Y should be able to win!

Monday, 6 January 2020

SICK Opening Trap in TEAM

This trap is pretty common and can be both seen in SICK Opening.
The trap starts, after Red's respond d4 to restrict Blue's Q movement and also close the diagonal. Blue activates his Q on Qb6. And yellow play a blunder move Bh12??. Green just takes yellow's pawn Qn8xi13. Red activates the Q on Qi3 and at the same time defends yellow's Q after he captures.
Blue takes that bishop, this way B/G are a piece up.





After that there is one more thing to notice that yellow must capture the Q, otherwise he gets checkmated.
Then green opens up dark-square bishop diagonal to thread checkmate on yellow with either l7 or k7 (I personally prefer k7, as it doesn't block light-square's bishop diagonal soon). And again.. Red has to play Qi11 or Qm7+. Worth noticing that Qn8+ unfortunately doesn't work here, as blue simply checkmates yellow on f14.



Full PGN:
[Variant "Teams"]
[RuleVariants "EnPassant"]
[CurrentMove "13-2-3"]

1. h2-h3 .. b6-d6 .. g13-g12 .. m9-l9
2. d2-d4 .. Qa7-b6 .. Bf14-h12 .. Qn8xi13
3. Qg1-i3 .. Qb6xBh12 .. Qh14xQi13 .. m7-k7 ( .. m7-l7 )
4. Qi3-i11
(4.. Qi3-m7+ .. Qh12xQi13 .. Nj14-i12 .. Bn6xQm7 )
(4.. Qi3-n8+ .. Qh12-f14+ .. # )  .. Qh12xQi13 .. Nj14-i12 .. Bn6xQi11

SICK Opening in TEAM

"Sicilian-Caro-Kann" Opening aka. SICK is generally used for B/G and it usually arrises with the following move order: 1. h2-h3 .. b6-d6 .. g13-g12 .. m9-l9



Like in Queen's Attack, R/Y open up Q and B path, while B/G just a Q to target Queen's pawns and make Queens moving out a bit harder, with main exception, that Green only opens up by pushing the pawn once, so it can defend the King from light-square Bishop or Queen, as Green is more varnuable, than Blue is

Thursday, 12 September 2019

FFA strategy by Interestingideas

More FFA strategy - and a good Queen pawn opening





Source: https://www.chess.com/clubs/forum/view/more-strategy-and-a-good-queen-pawn-opening

Tuesday, 2 January 2018

Accelerated version of the Classical opening by terjanq

Opening starts as follows: 1. h2-h3 .. b7-d7 .. g13-g12 .. m8-k8

It is very well known when the Queens of red and yellow go out, there is always a pressure on the weakest King's pawns along the diagonals, so playing d7 and k8 at once is pretty much better in that case.

Tuesday, 26 December 2017

Me/gremu vs. Szczor/Alt

1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8
3. Ne1-f3 .. Na5-c6 .. Nj14-i12 .. Nn10-l9
4. Nj1-i3 .. Na10-c9 .. d13-d11 .. Nn5-l6
5. k2-k4 .. Qb7-d9 .. Ne14-f12 .. Qm8-k6
6. d2-d4 .. b10-d10 .. Qe11-j11 .. Bn9-m8
7. Qj4-e4 .. Ba6-b7 .. Qj11-i10 .. m10-k10
8. Qe4-f5 .. b5-d5 .. Nf12-e10 .. Kn7-n8
9. Nf3-e5 .. Nc9xNe10 .. d11xNe10 .. Nl9-j8
10. Ne5xNc6 .. Qd9-g9 .. Qi10xd5 .. m5-k5
11. e2-e3 .. b4-c4 .. Qd5xd10 .. Qk6xNc6
12. Bi1-f4 .. c7-d7 .. Ni12-k11 (green timed out)

Sunday, 24 December 2017

Queen's Attack double Rook sac

The game goes like this:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8
3. Ne1-f3 .. Na10-c9 .. Bf14-g13 .. Nn10-l9
4. Nj1-i3 .. Na5-c6 .. d13-d11 .. Nn5-l6
5. k2-k4 .. Qb7-d9 .. Ne14-f12 .. Qm8-k6
6. k4-k5 .. b10-d10 .. Qe11-h11 .. Bn9-l7
and in this stage I decided to sac my Rook by capturing on l6 and semi-trapping green's Queen.

7. k5xNl6 .. Ba9xe13 .. Qh11-h10 .. Qk6xRk1
8. Qj4-e4 ..
After Qe4 blue timed out, but I suppose there should be something in the future.
Deffinitely the idea was to play 8.Nk4, but I didn't liked blue's Qd6, in which yellow must to trade Queen's.

One more line that I was suspecting 6.Nj5, was to deflect green's Knight and quickly going for checkmate, but blue can easily defen it by playing Qj9!!. R/Y ends up with two minor pieces for the Rook.

Tuesday, 19 December 2017

Queen's Attack Classical

Opening starts as follows: 1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8

It is probably the most common way to defend in this line. B/G will usually threaten checkmate on red and yellow, while R/Y usually stops it by blocking with the bishop, which is consider to be the best response. Other possibility is to cover the diagonal with Nf3 and Ni12.
The drowback of blocking with bishop is that it almost usually runs into a well known gambit d10 and k5 sooner or later.

Queen's Counter-attack by Lone Wolf [edit 2017-12-24]

Opening starts as follows:
1. h2-h3 .. b6-d6 .. g13-g12 .. m9-k9

The opening is all about stopping R/Y from moving their Queen's and also prepares to activate Queens early in the game. Notice that taking the pawn is bad for R/Y.

Following sequence:
1. h2-h3 .. b6-d6 .. g13-g12 .. m9-k9
2. d2-d4 .. Qa7-b6 .. k13-k11 .. Qn8-m9
3. Bi1-g3 .. Qb6-f10 .. Bf14-h12 .. Qm9-l9

Blue stops red's Queen from developing and also puts pressure on his weakest spot. Green plays either l8 or Ql9, which is probably better. It threats checkmate as well as bringing the Queen to the more active square, such as j7, i6.
The only drowback of this opening is the development of the pieces.

Another line can run like this:
1. h2-h3 .. b6-d6 .. g13-g12 .. m9-k9
2. d2-d4 .. Qa7-b6 .. k13-k11 .. Qn8-m9

3. Bi1-g3 .. Qb6-f10 .. k11-k10
and green is forced to play l8, which is not at all bad, cause red's bishop is missplaced.

Also this is possible:
1. h2-h3 .. b6-d6 .. g13-g12 .. m9-k9
2. d2-d4 .. Qa7-b6 .. k13-k11 .. Qn8-m9

3. Bi1-g3 .. Qb6-d8
in which blue attacks the weaken pawn on j2.

It can happen in reversed way:
1. h2-h3 .. b6-d6 .. g13-g12 .. m9-k9
2. d2-d4 .. Qa7-b6 .. Bf14-h12 .. Qn8-k11

3. d4-d5
but here green has developed Queen on a better spot.

Saturday, 16 December 2017

Maurice's opening improved in TEAM

Opening starts as follows: 1. h2-h3 .. b7-c7 .. h13-h11

The reason of playing Queen's Pawn two squares is to occupy two diagonals and to open dark-square bishop in the near future.

Some examples with King's Pawn

1. h2-h3 .. b7-c7 .. h13-h11 .. m7-l7
2. Qg1xQn8 .. Ba6xBi14 .. Qh14-h12 .. Kn7xQn8
3. Bi1-h2 .. Bi14-h13 .. Nj14xBh13 .. Kn8-n7

And probably the best green can do is to move King away from checks.

Possible continuation:
1. h2-h3 .. b7-c7 .. h13-h11 .. m7-l7
2. Qg1xQn8 .. Ba6xBi14 .. Qh14-h12 .. Kn7xQn8
3. Bi1-h2 .. Bi14-h13 .. Nj14xBh13 .. Kn8-n7

4. e2-e3 .. b4-c4 .. Qh12-g11

When yellow takes bishop:
1. h2-h3 .. b7-c7 .. h13-h11 .. m7-l7
2. Qg1xQn8 .. Ba6xBi14 .. Qh14xBi14 .. Kn7xQn8
3. e2-e3 .. Na5-b7

Red is adviced not taking the pawn and open blue's Rook.

Friday, 15 December 2017

Maurice's new opening in TEAM

Opening starts as follows: 1. h2-h3 .. b7-c7 .. h13-h12 .. m8-l8

Follow up: 1. h2-h3 .. b7-c7 .. h13-h12 .. m8-l8
2. e2-e3

Blue has to play c4 otherwise this happens:
1. h2-h3 .. b7-c7 .. h13-h12 .. m8-l8
2. e2-e3 .. Ba6xBi14 .. Qh14xBi14 .. Qn8-m8
3. Bf1xb5 .. Qa7-b7 .. Qi14-h13 .. Qm8xQh13
4. Bb5-i12

Bishop check try doesn't work due to red's Be2 (Not taking the pawn on b5):
1. h2-h3 .. b7-c7 .. h13-h12 .. m8-l8
2. e2-e3 .. Ba6xBi14 .. Qh14xBi14 .. Bn9-m8
3. Bf1-e2 .. Qa7-b7 .. Nj14-i12 .. Bm8xNi12
4. Be2-f3

terjanq's Be2 line:
1. h2-h3 .. b7-c7 .. h13-h12 .. m8-l8 2. e2-e3 .. Ba6xBi14 .. Qh14xBi14 .. Qn8-m8 3. Bf1-e2 .. Qa7-b7 .. Nj14-h13 .. Qm8-j5

terjanq's response (Be2 refused):

1. h2-h3 .. b7-c7 .. h13-h12 .. m8-l8
2. e2-e3 .. Ba6xBi14 .. Qh14xBi14 .. Bn9-m8
3. Bf1xb5 .. Qa7-b7 .. Kg14-h14

R/Y ends up with a Rook up.

Thursday, 14 December 2017

The most proper move order in Queen's Attack variation

1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8
3. Ne1-f3 .. Na5-c6 .. Nj14-i12 .. Nn10-l9
4. Nj1-i3 .. Nc6-d8 .. Ne14-f12 .. Nn5-l6
5. k2-k4 .. Na10-c9 .. d13-d11 .. Nl9-k7
6. Bi1-g3

Red doesn't lose tempo with bishop which generally is developed on h2.
This time he goes to g3 to eliminate the defender of the weak spot and also double up the pawns.

Nf3 and Ni12 blocks the checkmate thread and also prepare to develop light-square bishop on both of the diagonals.

terjanq's trick REFUSED

1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8
3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn5-l6
4. k2-k4 .. Nc6-d8 .. d13-d11 .. Nn10-l9
5. k4-k5 .. Qb7-c6

Qc6!!


The trick is all about getting tempo on the Knight and attack green's weak spot. But it simply doesn't work and doesn't allow R/Y to checkmate green, so it isn't a good idea. Knight also jumps to j5 which is uncomfortable for Red.

You only push k4-k5 after King's Knight is developed!

Wednesday, 13 December 2017

Queen's Attack critical lines

Few variations analyzed by me and terjanq 

k4 and Qc6. Yellow's Queen after taking the rook is trapped for a bit. Still winning for R/Y:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. m4-k4
3. Qj4-j6 .. Qb7-c6 .. Qe11xb11 .. Qn8-m8
4. Qj6xQc6 .. Na5xQc6 .. Qb11xRa11 .. Qm8-k10
5. g2-g4 .. Na10-c11 .. d13-d12 .. Qk10-f10
6. Bf1-g2 .. Ba6-b7

I don't see any winning line here
since blue always has a check on yellow:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. m4-k4 3. Qj4-j9 .. Na10-c9


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. m4-k4 3. Qj4-j9 .. Na10-c9 .. Qe11-j11 .. Qn8-m8 4. Qj9xm6 .. Qb7xg12 .. f13xQg12 .. Kn7xQm6

Not looking good for yellow and red


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. m4-k4 3. Qj4-j9 .. Na10-c9 .. Bf14-g13 .. Nn5-l4

k3 incoming

1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. m4-k4 3. Qj4-j9 .. Na10-c9 .. Bf14-g13 .. Nn5-l4 4. k2-k3 .. Nc9-e10 .. Kg14-h14


Back-up strat idea:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. m4-k4 3. Qj4-j9 .. Na10-c9 .. Bf14-g13 .. Nn5-l4 4. Qj9-k10 .. Nc9-e10 .. Qe11xNe10 .. Bn9-m8 5. Qk10-e4



1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. m4-k4 3. Qj4-j9 .. Na10-c9 .. Bf14-g13 .. Nn5-l4 4. Qj9-k10 .. Nc9-e10 .. Qe11xNe10 .. Bn9-m8 5. Qk10-e4 .. Qb7xQe4 .. Qe10xBa6


Back-up strat trick:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-k4 .. Nc9-e10 .. Kg14-f14 .. Bn6xj2 5. Qk4xm6 .. Qb7-c6 .. Qe11-h11 .. Kn7-n8 6. Qm6xQc6 .. Na5xQc6


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. m4-k4 3. Qj4-j9 .. Na10-c9 .. Bf14-g13 .. Nn10-l9 4. Qj9xm6 .. Qb7-c6 .. Qe11-j6 .. Kn7-m8 5. Bi1-d6 .. Qc6xBd6 .. Qj6-k6


An idea with bishop's blocking


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-k4 .. Nc9-e10 .. Qe11xNe10

Same idea with back-up


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-k4 .. Nc9-e10 .. Qe11xNe10 .. Qm8xh13

I thought it would be harmful, but i just take greens Queen


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-k4 .. Nc9-e10 .. Qe11xNe10 .. Qm8xh13 5. Qk4xm4 .. Qb7xQe10 .. Bi14xQh13 .. Bn9-m8 6. Qm4xRn4


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-k4 .. Qb7-c6


Some defense by blue


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4xk5 .. Nc9-e10 .. Kg14-f14 .. Bn6xj2

DON'T ACCEPT THE GAMBIT


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-j7 .. Qb7-c6 .. Qe11-g11 .. Nn5-l6 5. Bh2xk5 .. Nc9-e10 .. Qg11xNl6 .. Qm8-l7 6. Qj7-f3

this is how i play it


Ne2's move order:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. d13-d11 .. Qn8-m8 3. Bi1-h2 .. Na5-c6 .. Nj14-i12 .. m4-k4


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-j7 .. Qb7-c6 .. Qe11-g11 .. Nn5-l6 5. Bh2xk5 .. Nc9-e10 .. Qg11xNl6 .. Bn6-m5

Thats some good move (Bm5)


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-j9 .. Ka8-a7 .. Qe11-g11 .. Nn5-l6 5. Nj1-k3


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-k4 .. Nc9-e10 .. Qe11xNe10 .. Qm8xh13 5. Qk4xk5 .. Qb7xQe10 .. Bi14xQh13 .. Kn7-n8


Thats why I wouldn't take the pawn, because king just moves


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na10-c9 .. Bf14-g13 .. m5-k5 4. Qj4-j9 .. Ka8-a7 .. Qe11-g11 .. Nn5-l6 5. Qj9xm6 .. Nc9-e10 .. Qg11xNl6 .. Kn7-n8

then blue has to play Qc6

Tuesday, 12 December 2017

A NEW IDEA IN TEAMS FOR BLUE/GREEN

Idea implemented by Lone Wolf and Lincher:



Blue sacs the Queen for a bishop for initiative.

In the game yellow took with Bxk11, green recaptures, and then blue goes for another check from bishop.

Green was able to get red's Queen and in this way we end up with a bishop up and a better position.

Queen's Attack back-up strat follow ups

Some variations with 5.Bi3 (terjanq's idea):



1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. b10-d10 .. Qe11xd10 .. Qm8xh13 4. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13 .. Bn9-m8 5. Bh2-i3 .. b11-c11




1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. b10-d10 .. Qe11xd10 .. Qm8xh13 4. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13 .. Bn9-m8 5. Bh2-i3 .. b11-c11 .. Bh13xBm8 .. Nn10xBm8 6. d2-d3 .. c11xQd10 .. d3xQe4 .. e13-e12 7. m5-l5 .. b9-c9 .. Bf14xBa9 .. Bn6-m5




1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. b10-d10 .. Qe11xd10 .. Qm8xh13 4. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13 .. Bn9-m8 5. Bh2-i3 .. b11-c11 .. Qd10xNa10 .. Bm8xBh13 6. Bi3xRa11 .. Qe4-e10 .. Nj14xBh13 .. m5-l5 7. Ba11-b10 .. Qe10xBb10 .. Qa10xQb10 .. Bn6xj2




1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. b10-d10 .. Qe11xd10 .. Qm8xh13 4. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13 .. Bn9-m8 5. Bh2-i3 .. b11-c11 .. Qd10xNa10 .. Bm8xBh13 6. Bi3xRa11 .. Qe4-e10 .. Nj14xBh13 .. m5-l5 7. Ba11-b10 .. Qe10xBb10 .. Qa10xQb10 .. Bn6xj2




1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. b10-d10 .. Qe11xd10 .. Qm8xh13 4. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13 .. Bn9-m8 5. Bh2-i3 .. b11-c11 .. Qd10-g13 .. Bm8xBh13 6. Bi3xRa11 .. Qe4xe13 .. Qg13xBh13 .. Nn10-l9 7. Ba11-b10 .. Qe13xRd14




Best continuation for both sides: 1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. b10-d10 .. Qe11xd10 .. Qm8xh13 4. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13 .. Bn9-m8 5. Bh2-i3 .. b11-c11 .. Qd10-g13 .. Bm8xBh13 6. Bi3xRa11 .. Qe4xe13 .. Qg13xBh13 .. Nn10-l9 7. g2-g3 .. Qe13xRd14 .. Bf14-e13 .. m5-l5 8. Bf1-g2


I think red must play 5.d3 (6.d3) to get tempo on the Queen and avoid possible attack on yellow's Queen while green checks with bishop. Otherwise if he doesn't block with Bishop, B/G instanly loses due to 5.Bi3 and R/Y just grabs everything.

Friday, 8 December 2017

Queen's Attack Crushing method by Lone Wolf

Queen's Attack:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8

Agressive variation of the Queen's Attack:

1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn10-l9 4. Qj4-k4 .. Nc6-d8 .. Qe11-h11

Few variations of the method:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn10-l9 4. Qj4-k4 .. Nc6-d8 .. Qe11-h11 .. m7-k7 5. Qk4xm6 .. Na10-c9 .. Qh11-l7

1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn10-l9 4. Qj4-k4 .. Na10-c9 .. Qe11-k5


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8 3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn10-l9 4. Qj4-k4 .. Na10-c9 .. Qe11-k5 .. m5-l5


1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Qa7-b7 .. Qh14-d10 .. Qn8-m8 3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn10-l9 4. Qj4-k4 .. Na10-c9 .. Qd10-j4 .. m5-l5



1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-d10 .. Qn8-m8
3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn10-l9
4. Qj4-k4 .. Na10-c9 .. Qd10-j4 .. m5-l5
5. Qk4-k8 .. Nc9-d11 .. Kg14-h14

1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-d10 .. Qn8-m8
3. Bi1-h2 .. Na5-c6 .. Bf14-g13 .. Nn10-l9
4. Qj4-k4 .. Na10-c9 .. Qd10-j4 .. m5-l5
5. Qk4-k8 .. Nc9-d11 .. Kg14-h14 .. Kn7-n8
6. Qk8xm6 .. Nd11xe13

Thursday, 7 December 2017

Queen's Attack Miniature

Lincher1000/The-Lone-Wolf vs rezacz/NN
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8
3. Ne1-f3 .. Na5-c6 .. Bf14-g13 .. Nn10-l9
4. k2-k4 .. Na10-c9 .. d13-d11 .. Nl9-k7
5. Nj1-i3 .. Nc6-d8 .. j13-j12 .. m10-l10
6. Ni3-j5 .. Nd8-f9 .. Qe11-h11 .. Bn9xBi14
7. Qj4xm7+

Yellow opens bishop's diagonal in order to develop. Another alternative was k11, sticking with flang attack theory, but I though developing is better. Green uses that fact and plays the same idea in order to attack yellow's bishop. Green falls for it after BxB, then its mate very soon and blue cannot avoid it.

Thursday, 30 November 2017

The Mighty Sac by the Glorious Wolf in TEAM

Game 1
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Nj14-i12 .. Qn8-m8
3. Bi1-h2 .. Na10-c9 .. Qh14-e11 .. Nn5-l6
4. k2-k4 .. Na5-c6 .. Ne14-f12 .. Nn10-l9
5. Nj1-i3 .. Nc6-d8 .. d13-d11 .. Nl9-k7
6. Ne1-f3 .. b10-d10 .. Qe11xd10 .. m11-k11
7. Qj4-e9 .. Ra11-a10 .. Qd10xRa10 .. Qm8-l9
8. Qe9xNc9 .. b8xQc9 .. Qa10xBa9 .. Ql9xNf3
9. Bh2xc7

Video: https://youtu.be/wfsHUfV5fUc by The-Lone-Wolf

Yellow takes a well known gambitting pawn in order to take the rook soon. Red assists yellow in this action, also he sacrifices his Queen just to penetrate blue's King. This one looks so awesome.

Wednesday, 29 November 2017

Queen's Attack tricks in TEAM

Game 1
1. h2-h3 .. Na10-c9 .. g13-g12 .. m8-l8 2. Qg1-j4 .. Na5-c6 .. Qh14-e11 .. Nn5-l6 3. Qj4-j11 .. b8-c8 .. Qe11-h11 .. Bn9-m8 4. Qj11-j3 .. Ba9xBi1 .. Qh11xm6#

This is an example of how yellow used the time due to check by red and attacks the weak pawn on m6.

Tuesday, 28 November 2017

King's Indian structure in FFA

Introduction

The King's Indian Stracture is in my opinion the safest way to play as red or yellow. And the basic one looks like this:



Known as King's Indian Attack.

There are several similar positions that can be useful to play, but the basic concept is to fianchetto King's Bishop, Knight "f3" and castling and then going for Queenside pawnpush.

The other position that I am playing a lot of times looks like this:


It is by far my favourite structure without any complications and accidents by any opponents.
The idea of going with Ng2 is to protect the Knights by each other and it also gives to red possibility to play h3 to block light-square diagonal and create a base of pawns.

The other possibility that might be even more safety for the King is to bring Queen's Knight to the Kingside where is defending even more:



This Knight manouver takes two moves. He is occupying several squares that in one hand protects the King from possible green's attack and also does some activity on the center. It is somewhat also claering the way for pawns to go forward.


Blue/Green

The thing of playing this system as for blue/green is that, they are castling on the leftside, which is in general a more dangerous side, you might get in danger if your opponent starts to attack you and if your rightside wishes, he can also join the attack. You can also check tips: https://fourplayerchess.blogspot.com/2017/11/tips-in-ffa.html

Move order

We will focus from red side. The best move in my opinion is j3, cause it already opens the diagonal for bishop and also prevents green from playing l5 himself. Then you fianchetto the bishop on j2, also putting some pressure on blue. Then you can go other to fianchetto another bishop or develop King's Knight on i3 and quickly go for castling.
Also another issue with Ni3 is that green can play k4 which is kinda unpleasent.
If you wish you can kindly go by the PGN from images.


I think that's all about King's Indian in this lecture. I will add some games in the future to explain even more about this kind of stractures.

Friday, 24 November 2017

Queen's Attack, Back-up strat in TEAM

A back-up strat happens when your opponent check the King in hope with checkmate, but there comes a rescue. And this might happen in different ways, for example:
1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l8
2. Qg1-j4 .. Qa7-b7 .. Qh14-e11 .. Qn8-m8
3. Bi1-h2 .. b10-d10 .. Qe11xd10 .. Qm8xh13+
4. Qj4-e4 .. Qb7xQe4 .. Bi14xQh13+ ..

4. Qe4!!

TEAM explaining by The Lone Wolf [Videos] (2017-12-01)

Basics

Queen's Trading line

Wolf's sacrifice [NEW]

 

Opening variations in FFA [to edit]

Introduction

As a 1900 rated player I will show you some of my personal tips how can you play each of the different openings. The move order in that case is very relevant to the other players responds and affects on your own position.

If you start as Red that's actually an advantage, cause you are the one that opens the game, and the best move in my opinion is 1. g4!. Quickly going for an early promotion with your protected pawn. Another possibillity which players tend to play is Rook's Pawn, which is my opinion less vailuable than the Queen's Pawn, but that's always some possibility for the quick promotion too. The drowback of moving Rook's Pawn is that your opponent can defend this easier than the Queen's Pawn, and in most cases the pawn can be just blocked by your opponents pawn, so in case it is pretty much waste of some tempos in the early stage of the game.

Let's see how can we play Queen's Pawn Game, where each of the player starts with 'd4/d5':
1. g2-g4 .. b7-d7 .. h13-h11 .. m8-k8

All light-squre diagonal has been open. Red can't push the pawn further in this case, cause blue if wishes can give check to the King and green could capture a free bishop of red. So, a good respond should look like 2. Nf3 which I believe is the most active respond for red. Red shouldnn't be afraid if green captures the bishop, and also red shouldn't give an early check to blue's King, cause it is a waste of a tempo, and also helps him to develop. For example:
1. g2-g4 .. b7-d7 .. h13-h11 .. m8-k8
2. Bf1-g2 .. b6-c6 .. Nj14-i12 .. Bn9xBg2
3. Qg1xBg2 .. 

Red shouldn't waste time like this in many cases:
1. g2-g4 .. b7-d7 .. h13-h11 .. m8-k8
2. Ne1-f3 .. d7-e7 .. Nj14-i12 .. k8-j8
3. g4-g5 .. 

The pawn on g5 is now protected by two pieces, and in the near future red can think about pushing his King's Pawn to help queening his Pawn. Another possibility is to play 3. h2-h4. It avoids blue from playing King's Pawn himself, nor he wants to lose his castle rights. It could be a hard time for him defending leftside possible attacks..

Four Player Chess Strategic Elements in FFA

Four player chess Strategic Elements by VAOhlman

-Don't trade
Trading weakens you and the opponent you just took, leaving the other two players stronger. Even 'trading up' will weaken you. Example:
You take a bishop for a knight. Great trade, right?? Let's do the math:
Before your trade:
(You) Red: 30 points in pieces
Blue: 30 points in pieces
Green: 30 points in pieces
Yellow: 30 points in pieces
After the trade:
(You) Red: 27 points in pieces
Blue: 25 points in pieces
Green: 30 points in pieces
Yellow: 30 points in pieces
You see? While you gained two points *against Blue*, you lost three points against Green AND Yellow!! You also gained five points toward your final score, but few games are decided by so small a margin.

-Don't leave your pieces en prise
In ordinary chess you can say, "Hey, if he takes me here I can just take him back." Two problems with that in four player chess:
1) It is a trade, thus bad for you and
2) In the meantime, after he 'takes me here', someone else might do something I need to respond to! So I might not be able to, or willing to, 'just take him back'.

- Don't focus on one player
You have this great attack going against red. Two moves from now, he is toast, checkmate...
Except while you were looking that way, Blue snuck in and started attacking you!!

- Gang up
When you see a player being attacked, check to see if you can use the tempo he needs to defend himself in order for you to take a piece. This is particularly true when he is checked, and when you move before him. You might just be able to gobble a piece for free.
It is less dramatic but also true that when a player is busy fighting off an attack by one player they are simply more vulnerable to attacks elsewhere.

-Balance the power
The opposite of 'ganging up': when a player is attacking another player the attacking player might be 'vulnerable' to your attack... he might be willing to sacrifice the bishop you are attacking in order to gain a checkmate, for example.
And, hopefully obviously, you don't want that other player to do well

-Don't forget turn order, the player that moves right after you is much 'stronger' than the player that plays three later
The player that moves right after you can respond right away to your attacks. The player that moves three after you has two other opponents who might do things that they have to respond to.

-Defense, defense, defense
An attack is an attack against one, a good defense protects against all

-Diagonals are fantastically important
Bishops are arguably more important than rooks, as a well placed bishop attacks two opponents at once, from the safety of the home squares, whereas your rooks have to move out into the board to do the same thing.
-Get in on the mate!
When you see one player start to line another player up for a mate, get your pieces lined up to cover the area where the mate will be takign place. It might very well happen that what is one move away from mate for Red, might be a mate you can do *right now*!
One really important strategy is to cover the 'mating square'. Often an opponent will chose to move there, and get the mate, even with a queen, even if it means giving the queent to you! They get twenty points, after all! So why not you get nine at the same time!

-Don't let others in on your mate!
Don't set up a mating situation that someone else can take advantage of! You get Red's king backed up to one file... and yellow swoops in with his castle and gets the mate! You might even need to back off to prevent a different opponent from mating.

-Knights are best at home.
Knights move really slowly compared to bishops, queens, and rooks. So use them mostly for home defense duties, or to wrap around the corner and go after a castled king.

Tips for beginners in FFA

1) Have all of your pieces defend each other, all of the time. Don't let a single pawn unprotected.
2) Don't allow any checks against your king. Better lose a pawn than allow a check.
3) Avoid exchanges of both pieces and pawns.
4) Grab any undefended enemy piece, and then bring your attacking piece back immediately.
5) Don't bother grabbing undefended pawns.
6) Defend proactively against any conceivable mating attack against you king.
7) Slowly advance your central pawn chain. Keep an eye at the base of your chain, it will be attacked.
8) Be patient.
9) Never resign. You could blunder a queen, a rook and a knight and still win!

Miniatures in FFA

Game 1
1.g4d7h11l10
2.Ng2Bxi14Qxi14Bm10
3.g5Qb7k12Bl9+
4.e3Qxi14#...Bxd1
5.Bxb5e7...l8
6.Qxd1f7...Qm8
7.Bxa4g7...Ql7
8.Qxn11Qh13+...Kn8
9.Qxn10+h7=Q...Qn9
10.Qxm11Qd3...Qn10
11Qxn10#Qf1# 

Four Player Chess tips in FFA

1. Never resign!
I am not talking about claiming victory by resigning which will be covered later. Premature resignation is far too common in this variant. If you lose a lot of material early, then there is still a chance for a comeback. And I am not talking about merely loosing a queen here. You can lose a queen, rook and 2 bishops and I would still argue that it is too early to resign. Even a position where you are mate in 1 is too early to resign. The thing is that to get as high place as possible you should try to get as many points as possible. It is very pessimistic if you think it is impossible for you to get at least 1 more point before your checkmated. When it comes to positions where you are mate in 1 you should know that there are more players than the player that tries to checkmate you. The other players may want to prevent him from mating you or let him pay for it by attacking that player. When it gets to that players turn he might choose to prioritize something other than mating you (such as king safety or saving his queen).

2. Don't trade early!
The thing about trades is that if you trade a piece with another player, then you both lose a piece and the other players will have one more piece than you. In other words a trade is bad for both players involved. While the goal of the game is to get points, those points will come if you stay in the game for a long time. I'm not going to discuss to what extent you should avoid trades here, I just want you to know that trades are generally bad for you.

3. Watch out for the diagonals!
The bishops are a scary piece in this variant. Their worth about the same as a rook. One mistake many beginners do in this variant is to develop their bishops towards the centre and leave the pawn in front of their knight undefended. Another mistake many do is to leave themselves exposed to a check along a diagonal. You need to watch out for that and the typical way to deal with it is to block the diagonal with a pawn or develop your bishop on that diagonal yourself.

4. See checks as threats!
When a player is in check he must respond to the check and while doing this other players can try to take advantage of this by for example attacking a queen or capture a piece without giving the player a chance to recapture. This is especially true for checks by the player to your left, so you should really try to avoid checks by the player to your left.

5. Claim win (victory by resignation)
If there are only 2 players left and your ahead by at least 21 points, then you can just resign and win the game (The button should say "Claim Win"). You should use this opportunity whenever you can.

6. Don't get checked from your leftside player
Never. Any kind of checks. Don't do that.
Do castle rightside no matter whether it is short or long.
Its further better to stay center than castle leftside. leftside castling is just for emergency.
Always watch out leftside player.
Conversely you can be aggresive toward rightside player to a certain degree.
Opposite may not be involved with you until someone dies.

(Martin0, Fukadzume)

Thursday, 23 November 2017

King's Pawn Game variations in TEAM

The opening starts as follows:
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7


1st (Mainline):
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Qg1xQn8+ .. Qa7xQh14+ .. Kg14xQh14 .. Kn7xQn8
3. Bi1xBa9 .. Ka8xBa9 .. Bf14xBn6 ..

Yellow wins green's bishop in this line. Now green's best move is 3. .. .. .. Nn5-m7 and green is forced to take the Knight, otherwise if he takes the pawn on m5 green's Rook is getting active. So another words R/Y stays with a Knight up, which should be quite enough to win the game with an active play.

Final position:
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Qg1xQn8+ .. Qa7xQh14+ .. Kg14xQh14 .. Kn7xQn8
3. Bi1xBa9 .. Ka8xBa9 .. Bf14xBn6 .. Nn5-m7
4. e2-e3 .. Na10-c9 .. Bn6xNm7 .. Kn8xBm7


2nd (Drawish line):
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Bi1xBa9 .. Qa7xQh14+ .. Kg14xQh14 .. Qn8xQg1+
3. Kh1xQg1 .. Ka8xBa9 .. Bf14xBn6 .. Kn7xBn6

When Red decides to take blue's bishop instead of green's Queen. The material is equel and position stands symmetrical.

3rd (Other trades):
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Bi1xBa9 .. Qa7xQh14+ .. Kg14xQh14 .. Bn6xBf14
3. Qg1xQn8+ .. Ka8xBa9 .. Ne14-f12 .. Kn7xQn8
4. Nj1-i3 .. b11-d11 .. Rd14xBf14 ..

In this case both sides are equel with material.

4th (Fool's Mate):
1. h2-h3 .. b8-c8 .. g13-g12 .. m7-l7
2. Bi1xBa9 .. Ka8xBa9 .. Qh14xQa7+ .. Qn8xQg1#

When blue foolishly takes red's bishop.



Those accidents may happen in other move orders, expecially the Fool's Mate.

Four Player Chess tips in TEAM

1. Communicate with your partner!
Since you are in a team it is really important to play as a team. You can draw arrows by right-clicking and dragging. Clear arrows by left-clicking. Using chat and arrows for communication with your partner will greatly improve your teams overall play.

2. Play actively!
It is really important to play actively with your pieces. Not only will this make it easier to create tactics with your partner, but you will also be able to help your partner if he is attacked.

3. Always look for tactics!
This is a very tactical variant and you constantly want to create tactics with your partner and avoid tactics from your opponents. Look for forcing moves, which are checks, captures and threats. Be very careful of checks. If you get double checked by 2 queens, then you are quite likely to get mated soon if you are not mated already. Also note that I really mean to always look for tactics. This includes the first moves made in the game (you can blunder on move 1!).

4. Develop your queens early!
This might sound a bit controversial. Haven't you been taught not to develop your queen early in classical chess? Well there are a lot of squares on the 4 player chess board and the queens tend to find squares where they can stand safely and aggressively at the same time. There are also usually no easy way for your opponents to harass the queens to get ahead in development and they constantly need to watch out for tactics (especially double checks by both queens tend to be deadly). There might be other good approaches where you don't develop your queens early, but you do not want to end up playing a middlegame with an inactive queen.
As a side note it is certainly possible to move your queen too many times in the opening when you do end up behind in development because you were just trying to checkmate early. When it is good/bad to move your queen several times in the opening is a very complicated topic that I will not cover here, but I hope you put your queen on a better square if you move it several times.

5. Don't be afraid to trade!
It is important not to misinterpret this advice. You should not be afraid of trading pieces when both teams looses the same amount of material. However, being on the receiving end of a trade where you have to recapture can often be quite risky since it might be possible for the one initiating the trades partner to create a tactic against you when you want to recapture on your next move. So make sure your move is tactically safe before offering a trade.

6. It is a TEAM game.
If you lose your teammate loses too. So, if you do not have enough time to play a game (which can be long), just do not start it. If you have a bad Internet connection, just do not start a game until you fix it.

7. If your teammate draws an arrow, it is not an order.
You should think yourself if his suggestion is good or not. Do not make an "auto-move" just because you see an arrow!

8. Time management is very important
Don't be afraid to use more time in the opening, sometimes you might get a decisive advantage there! but also you don't want to play all the game with 1 second on the clock (like it happens too many times to me). So opening preparation is quite important, you'll save a lot of time knowing already what to do: when out of your preparation, you better think a bit more, getting mated with 1 minute on the clock is not the best option. Still save 20-30 seconds for the middlegame/endgame. the endgame in particular is full of tricks and traps with (almost) equal material

(Martin0, BabYagun, The-Lone-Wolf edit)